Every Revitalize Hosting server includes built-in, always-on protection specifically tuned for multiplayer traffic. The network is engineered to handle both network-layer (L3/L4) and game-layer (L7) attacks, filtering malicious traffic upstream before it reaches your server. This keeps latency low and player connections stable, even during large-scale events.
Blocks volumetric attacks such as UDP floods, SYN/ACK floods, and reflection or amplification attempts before they can impact your connection or node performance.
Our protection is tuned for Java/Bedrock Minecraft. It blocks fake, bad, or flood traffic while keeping real players connected and stable.
Protection engages within milliseconds at the network backbone, minimizing packet loss and maintaining smooth gameplay throughout an attack.
This protection is included by default on all Revitalize Hosting game nodes. It is ideal for the vast majority of community and private servers. For extremely high-risk projects or those constantly under attack, additional tunnel or partner filtering layers can be arranged on request for deeper inspection and IP masking.
*Revitalize Hosting game infrastructure is deployed on enterprise datacenter hardware equipped with game-profiled DDoS protection across both network and application layers.
For customers who require full IP masking or complete separation from the main network, traffic can be routed through a partner tunnel for another filtering layer in front of your backend.
For large or frequently targeted communities, we can integrate your service with trusted third-party protection providers. These networks provide advanced L7 filtering and multiple upstream paths.
If your service profile or attack volume exceeds what shared environments are designed to handle, migration to a dedicated server package ensures isolation and direct routing control.
These add-ons are not needed for most users. They exist for projects that need additional routing isolation, deeper analysis, or multi-layered defense against complex application-layer attacks.